gamification in learning
Video game developers have become very effective over the years at getting players addicted to their products, much like gambling gets its hooks into people. But while gambling and games get you hooked into potentially harmful habits, the ways by which they entice people to become addicted have the possibility to be extremely helpful in a positive and productive way when used in the right setting and with the right purpose. In the following article, we’ll explore how games are able to be so addictive, how gamifying learning can be effective for teaching, and how you can use reward based systems in the classroom. If you are at all concerned about security when downloading and installing games on workstations, make sure you have McAfee on your computer. Games use a reward feedback system to encourage continual play. A sense of progress and growth keeps people coming back because they feel good when they accomplish something. Kids (and adults) play addictive games and become so obsessed that they buy hosting just to brag about what they’ve done, or rant about what they can’t do. Think about why gamers sink so many hours playing Call of Duty, or Skyrim, or…
vr-classroom
We live in a world filled with devices that once were only found in science-fiction stories. For example, recent advances in VR technology could take our interpretation of what the ‘classroom’ is to a radically new place. Tracking systems and headsets with input devices can transport users to a digital playground where anything is possible. This cutting edge tech and all of its applications are simply astounding, and today we’ll be taking a look at how this equipment works, how this new technology can be used in the classroom, and why it’s well suited for schools today. Our previous, now outdated concept of what a ‘virtual reality’ constitutes was once simply a computer and the digital space it provides. Today, the meaning of true VR is much more interesting. Using a head mounted display coupled with audio speakers and some sort of input devices, virtual reality has become a tool that has the ability to transport users to a completely virtual environment. The realism of the experiences these systems can provide is absolutely astonishing. What your body sees and hears makes up what it believes, and using a virtual reality headset, one can be taken anywhere a designer creates.…